This produces the new max battle level 200! We're making this shift purely because working out your Combat level is, at present, complex and confusing, for new and seasoned OSRS gold players alike. We are removing any impact on your Combat level from Prayer, Summoning and Constitution levels. While they do have a very clear and desirable effect, attempting to signify that in the Combat level calculation is complicated and isn't really necessary. Encouraging challenging fights.
We don't need to flip RuneScape into something
In PvE combat we're rebalancing all NPCs in the game to suit players of equal level. For most NPCs, this means giving them ranged and magical attacks to situate them clearly about the battle triangle. The majority of the creatures you fight within the sport right now use basic melee attacks only, and rarely involve the necessity to use something aside from your very best weapon. All that'll change as we will encourage you to learn the strengths and weaknesses of every monster (all shown very clearly on the combat side panel, wherever your stab/slash/crush/special attack buttons used to be) and also to learn the best battle method and gear to use against them.
To further motivate everyone to fight creatures designed for their level, we're eliminating the Combat XP for combating creatures over 30 levels under you. Drops and Slayer XP will stay the same. As I mentioned above, all NPCs are being rebalanced with this in mind. Since we don't have any top-end training creatures in the game (yet), players with a quite large Combat level will find that this 30 level range climbed to 50 - at least until we release some bigger training dungeons! You'll still have the ability to train on creatures which are not as powerful than you, but training on things like rock crabs and cows will now only be effective at low levels - as it ought to be. We will be adding quicker and much more numerous spawn points all around the game to cope with the shift.
In PvP, modifications are a lot more evident: with Rs 2107 gold the battle triangle reworked and rebalanced; a massive number of skills to use; strategic decisions on when to utilize them; the Defence skill strengthened with fixes, deflects and other cool features; and more life points to prevent instadeaths. . It's about real art and actual tactics, and I am sure that our PVP neighborhood is going to have fantastic time mastering it, and discovering new ways to use it we had not even considered.