It was certainly an MMO which they designed, and I'm almost certain that this kind of thinking was part of the development of WoW. This was in 2004, and WOW TBC Gold people didn't text or use the internet as frequently as they do today.
The formula you are refer to is loose and simple in the sense that it was intended to be concealed in a social context that was unprecedented- so it almost always made an impact on the player. They were adding an extra dimension of event I believe.
Truth. This is how sub games work. They are incentivised to create grinds that keep you on the treadmill. This is what I find the most fascinating about the Ffxiv. They have designed it in a way where there is the least amount of time spent on gating and have specifically stated that it's acceptable to unsubscribe when there is a drought in content and you won't be significantly behind. They care about the time of players more than the amount of time they spend. They are also aware that content that is good is the only way to increase the amount of subs. Man , if I could play in Azeroth but have square enix in charge I would gamer nuts all over.
I would like to see more variety of interesting and thematic quests. At present, the quests can be copied from "go search x chests for the y" or "go kill x of creature you" or "go to a location x to engage with y". Some quests require you to visit an old ruin and find me some rivets... or to an eddy to place down an easel. They lack any real flavor or meaning. (Admittedly there are some that do, such as the Pastor Walsh quest line, but it's not a common occurrence.)
I'd also like be able to observe more variance in the kinds of enemies I face. Each archer behaves similarly to the dryad archer to the archers who have lost their identity. They are all named copy pasted and then on. There should be more distinction between them in order to make the world feel more complete.
There needs to be a means to keep one faction totally dominating a server, such as an underdog reward or something. It's not clear how to solve this problem however it's one of the major issues. Once one side is dominant there is no more pvp...
Since my childhood, I've been hooked on WoW for almost my entire existence. When I was 6 years old, of age, I began playing WoW. As early as 12 I was playing for over 10 hours on weekends. I became overweight, and I spent almost my entire teens playing WoW. I stopped playing around years 17-19 and started losing weight. I also made new friends and started to take drugs (marijuana dependence). But I still engaged in the game on a regular basis, and I played on for a long time.
Last Christmas break I was heavily engaged in WoW Shadowlands. Then, I decided to delete my account next spring. It's hard to see all those characters, and also the time wasted. It's not a regret because I know I am more capable of, but cheap Burning Crusade Classic Gold I would like to return to my top level characters in time to complete one more raid or mythic+.